Our Legendary Virtual Reality Fantasy Camps

The gaming camp of all gaming camps. There is literally no summer camp like this for kids in the entire country. Your kids use the latest in truly cutting-edge gaming technologies using the fastest graphics processors on the planet today (nVidia’s RTX 2070’s). We own virtually, no pun intended, every commercial gaming experience on the market. No learning in this program. This camp is all about amazing gaming experiences.

Your Kids Experience the Ultimate in Today's Advanced Virtual, Mixed and Augmented Reality & Hologram Gaming Using the Fastest Processors in the World.

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Your Kids Have a Blast Using the Following Gaming Technologies

Virtual Reality Systems

Mixed Reality Systems

Augmented Reality Systems

HTC Vive

Acer/Lenovo

Microsoft Hololens

Occulus Rift

Windows Mixed Reality

Meta2

Sony PlayStation

Dell Visor

Osterhout Design Group

Samsung Gear

Star Wars Jedi

Google Glass 2.0

We are pleased to make our investments in virtual, mixed & augmented realities available to kids in our truly unique, as in genuinely one of a kind, virtual reality fantasy summer camp. As the name suggests kids have a blast exploring the differences in gaming & other experiences between today’s virtual, mixed & augmented reality technologies & hologram gaming on desktop and mobile devices. Though we are still a decade before mass adoption of these systems, it is believed these are the future of everything we do. The primary objective of our virtual reality fantasy camp is fun. If your child is interested in 3D design and programming for virtual reality he/she should look at our 3D for virtual reality summer program. That being said, kids enrolled in our fantasy camps will learn the differences in design concepts and gaming limitations between the systems, the differences in interaction opportunities (i.e. the Microsoft Hololens can only recognize two inputs/commands where the HTC Vive virtual reality system offers multiple inputs/commands) and the differences in these technologies on desktop machines versus mobile devices. Your kids play with each system as often, or as little, as they want. There is no summer program like this one on the planet.

What are the differences between virtual, mixed and augmented realities? In a virtual reality experience the user is completely immersed in a virtual world or reality. A virtual reality user wears goggles that completely cover his/her eyes. In a virtual experience there are no, as in zero, interactions with real world objects or environments. It is 100% virtual. In our opinion, the HTC Vive provides the most stunning virtual reality experience. In an augmented reality experience, holographic objects are inserted into the real world. The limitation of augmented reality is the holograms just appear in the real world. In a mixed reality experience, virtual objects appear and also interact within a real world environment. You will note above that we note mixed and augmented realities as the same systems. This is because many smart people consider them the same. We will demonstrate the differences for your children in great detail.

Campers will have access to virtually, no pun intended, every commercial game & experience on the market. Because we own developer licenses to a number of the systems noted above, we will also demonstrate the process for converting raw 3D projects created in Cinema 4D into the Unity game engine that can be viewed via any desktop virtual, mixed and augmented reality system. It is very fun and very cool. For example, every student will see his/her name inside a virtual, mixed and augmented reality world or better said experience.

Students will also use our motion capture technology from Perception Neuron to physically interact within their virtual reality experience. Motion capture uses, in our case, 32 electronic sensors outfitted to the human body to “capture” body movement. We apply what is called a body tag within SteamVR (for example) for a physics driver so as to allow the camper to interact as if the virtual object was in fact a physical or real world object.

Lastly, we will explain and demonstrate the differences in performance of these systems using different hardware configurations. They will see firsthand the differences between our recent investments in nVidia RTX 2070 video processors (the fastest in the world), a 12 GB second generation nVidia graphics/video card (called the Titan because it was the world’s best processor until October 2018, an 8 GB prior generation nVidia graphics/video (10 series) card and the typical 1-2GB graphics processor found in mid-range PCs you’d find in more upscale homes. 

Our virtual reality fantasy camp is limited to 10 students per week. All of our other summer programs and camps are usually limited to 14 students per class. Due to expected strong interest again this year (summer 2019) we will likely add additional virtual reality fantasy camps in August 2019. We strongly recommend you subscribe to our newsletter to learn of other programs we offer from time to time.

We’ve made enormous investments in these advanced virtual, mixed and augmented reality technologies and related hardware. We are unaware of any program in the country to invest in these systems for kids to our scale. We will work very hard to provide your child/children an incredible learning and entertainment experience while in our fantasy camp. However, because students will be using very sophisticated (and expensive) systems, we will restrict food and water in this studio during this time. Of course if they are hungry or thirsty they may go to our other studio to eat and/or drink.

Those enrolled in our virtual reality fantasy camp will also receive an 18 month non-commercial license to Cinema 4D R19. We own two commercial licenses to R19. It is without a doubt the best upgrade since we were founded (we started with R13). R19 allows students to export their projects in 360 degree format. It also includes a VR setting allowing students to virtually interact within any Cinema 4D project in a virtual environment without the Unity engine. Students will receive a library of virtual reality ready projects for their personal use. As noted the purpose of our fantasy camp is entertainment driven. That being said, every student will create a 3D text driven project (using their name) that they will view inside the HTC Vive and Microsoft Hololens.

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